patches

Patch Notes – December 3rd, 2014

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Today we welcome a new rustbucket in the form of an old, beat up Jenner and it’s name is “Oxide” (aka JR7-O). This one is a bit unique in that it has no jump jets and no energy hardpoints, unlike the other Jenners. The jury is still out on how good this little guy will be, but it certainly has potential as an anti-light support ‘Mech.

If your MC is burning a hole in your pocket and you are tight on funds, the Champion ‘Mech of this patch is the Highlander 733C variant, the one you are seeing most often in the field sporting 2 x UAC/5s and 2 x PPCs. Unfortunately, it doesn’t come with this loadout, but a bit more money will get you there. For those of you who love to deck the cockpit with flair, you have a plethora of holiday season items to waste…err, spend… your MC on!

Some new visual effects to increase immersion are introduced this patch, such as the way ‘Mechs hit the ground (if they fall over in the first place!), effects when walking through lava and the best of all… flamers lighting up the night sky (sorry folks, this one is only for the high spec graphics people). I can hear “Light ‘Em Up” playing already!  Spawn points for lances are spread out a bit more on the map (think Crimson Strait here). Rounding out the patch are some further hitbox changes to 5 ‘Mechs and some minor bug fixes.

Well, that’s the gist of it, so here are the full details:


CONTENT

New Hero Mech: “Oxide” JR7-O

  • Tonnage: 35
  • Engine: 235 Standard
    • Top Speed: 108.7 kph
    • Max Engine Rating: 300
  • Torso Movement:
    • 110 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: SRM 4
    • Center Torso: LRM 5 x2
    • Right Arm: SRM 4
  • Hardpoints:
    • Left Arm: 1 Missile
    • Left Torso: 1 AMS
    • Center Torso: 2 Missile
    • Right Arm: 1 Missile
  • Heat Sinks: 10 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Tiny
  • Quirks: 20% slower acceleration
  • 30% C-Bill Bonus

New Trial Champion Mech: Highlander HGN-733C(C)

  • Tonnage: 90
  • Engine: 300 Standard
    • Top Speed: 54 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 10 degrees to each side.
    • 30 degrees up and down.
  • Armor: 558 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Streak SRM 2
    • Left Torso: Streak SRM 2 x2, Beagle Active Probe
    • Right Torso: ER Large Laser x2
    • Right Arm: AC/10
  • Hardpoints:
    • Left Arm: 1 Missile
    • Left Torso: 2 Missile, 1 AMS
    • Right Torso: 2 Energy
    • Right Arm: 2 Ballistic
  • Heat Sinks: 16 Double
  • Jump Jets: 2 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Huge

New Holiday Cockpit Items

Standing items:

  • Holiday Stocking
  • Holiday Snowman
  • Hula Elf
  • Golden Package
  • Snow Globe

Hanging Items:

  • Candy Cane
  • Holiday Ball
  • Holiday Mistletoe
  • Holiday Star
  • Snowflake

Mounted items:

  • Blue Lights
  • Green Lights
  • Red and White Lights
  • White Lights
  • Yellow Lights


GAMEPLAY

  • New spawn point layouts in each map. Spawns are further separated by lance in all game modes. Most maps will have different spawn layouts per game mode.
  • Hitbox adjustments:
    • Dragon
      • Side Torsos climb the side of the Center Torso by approximately 5%. This slight change is meant to mitigate some of the damage that the huge Center Torso takes from both direct and splash damage types.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Centurion
      • There were 2 sections on the side of the Centurion’s head that were applying damage to the Left and Right Arm. These have been corrected and now apply damage to Center Torso.
      • The Front Center Torso of the Centurion was very narrow. The upper section of the Front Center Torso (hips and above), has been widened by approximately 10%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Cicada
      • Rear Center Torso was too narrow on this BattleMech. It has been widened by approximately 5%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Trebuchet
      • There were two components at the hip of the Trebuchet that were applying damage to the Left and Right Leg. This has been corrected to apply damage to the Left and Right Torso.
      • The head hitbox of the Trebuchet was slightly too large. It has been reduced by approximately 5%.
      • Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.
    • Atlas
      • There was a mislabled hitbox on the Atlas’ right hip that was applying damage to the Left Torso. This has been fixed.

BUG FIXES

  • Fixed a bug where “Fire Selected Weapon Group” was not working when set in the Alternate key map column.
  • Fixed a number of locations where players would get stuck on geometry in Frozen City, Crimson Strait, and Forest Colony maps.

GENERAL

  • Greater visual weapon customization for the Jenner variants. Their appearance will better reflect the weapons that have been equipped on them.
  • New MechLab icons for all Jenner variants.
  • Reduced the size of the AC/20, AC/5, LB 10-X AC, and Ultra AC/5 models used on the Catapult.
  • New visual effects when ‘Mechs hit the ground on death
  • New visual effects when walking through lava
  • Flamers now cast light starting on high spec

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